Condition


  • EvD: Hit Wall-A(Lft)

    True when the instance reaches the left virtual wall coordinates

  • EvD: Hit Wall-B(Rit)

    True when the instance reaches the right virtual wall coordinates

  • EvD: Hit Wall-C(Top)

    True when the instance reaches the upper virtual wall coordinates

  • EvD: Hit Wall-D(Btm)

    True when the instance reaches the lower virtual wall coordinates

  • EvD: Mot.Grp Rejected

    True when the specified motion group is deregistered from the controller

  • EvD: Now Sleeping

    When the instance is in a Sleep state, True

  • EvD: mvU: mvt.Target

    When an instance gets selected as mvt.Target, true

  • EvD: mvU.: DeTarget

    When the instance is deselected from mvt.Target, true

  • EvD: mvU: mvt.Pursuer

    When an instance gets selected as mvt.Pursuer, true

  • EvD: mvU.: DePursuer

    When the instance is deselected from mvt.Pursuer, true