Reverse the Movement: Directly


ASTER::ACTION::MotionControl::Reverse the Movement; LPRO Directly

Reverse the movement for the motion groups registered to the controller.

For non-Orbital, the value of Velocity is inverted, and for Orbital, the value of Angular Velocity is inverted.


Parameter.1

Select the object instances whose movement direction you want to reverse.

Select the object instance. Only the "Active (sprite) Object" Type can select.

Description of the image

If "The Active Object" is not specified, an error will be displayed when executing the action from the event, and the process will be aborted.